
Character Profile
Name: Zoerwyda (Zoe) Gyrmoenwyn
Age: 29
Sexuality: Bisexual
Hair Color: Red
Eye color: Red
Height: 7'4"
Alignment: Chaotic Good
Description
Confident and sultry, Zoe tends to carry herself as if she commands any space she enters. This is confidence born both from hard earned skill and ingrained as the way she approaches everything. If she is in control she can make sure nothing goes wrong or at least keep trouble to a minimum.She values friendship and above all else loyalty because throughout her life they are things that she has found to be sparse. This is a fact driven home even more for her by the simple truth that people eventually go their own way or are often called away for one reason or another. As a result she has learned to live in the moment and savor what happiness and pleasures she can find.Through hard work and dedication she has elevated herself above the rank and file. Though the scars of her past and her obsession with settling those scores has left her viewed as a loose cannon by some. Her results though undeniable are not enough to secure a commission given these facts and so she works as an adventurer and mercenary rather than one of the formally enlisted.Her freelance work though has not been without merit. Both helping her to cope with her past and earning her a reputation that ensures her skills are often in demand by those who keep Limsa Lominsa safe from harm. She has found the work satisfying for these reasons as it both honors her losses and those who helped to keep her from a less savory lot in life.One day she was approached by an old flame with an offer of work. Though it no was bound to bring its own challenges and complications she decided to accept and made her way from the warm shores of La Noscea to the chilled peaks of Coerthas. Her life from there was a roller coaster both personally and professionally but the chaos is where she always thrived. Though one surprise she never saw coming was finding someone to call her own even as she explored the far shores of Hingashi.
Likes
â–² Spirits
â–² Mead
â–² Fruit
â–² Pastries
â–² Friends
â–² Physical Exertion/Indulgence
Dislikes
â–¼ Bloody Executioners
â–¼ Dishonesty
â–¼ Disloyalty
â–¼ Slavers
History

Zoe lost her family to a pirate raid at a young age, surviving and avoiding slavery only due to the timely intervention of the Rogue's Guild. She found herself raised by the Rogues but possessing no real aptitude for their tactics. As a result she found herself instilled with a strong moral compass and belief in the Pirate's Code.As she grew, and grow she did having to take up weaving to get by and see to her own needs in the process. As she grew she struggled to find her place eventually finding talent with sidearms she realized her path lay outside the Rogue's Guild. In her teens she opted to join the Marauders to hone her marksmanship and broaden her skill set by picking up the Axe.She trained hard and excelled within the guild. As she got older she looked for those responsible for her hardships, keeping a list of names... her own personal blacklist. Eventually she began checking names off said list which earned her a reputation as a bit of a loose cannon compared to others though none could argue with her skill or results.She eventually fell in with a warrior of some skill and repute. While their chemistry was undeniable he eventually was called away, and with that brief respite over she returned to her list. eventually she earned the attention of Admiral Merlwyb who rather than curtail her decided to employ her on jobs that could not be officially sanctioned or to help the Rogues when they needed muscle. She earned the moniker of "The Admiral's Left Hand" for such activities.She was satisfied with her work and station but wondered what might have been. A question brought into focus with the return of a certain nomadic warrior and a request to join his cause. A cause she proved a skilled asset to in due time leading to both a reunion with an old friend and later on a meeting with someone who it seems may be something more.Most recently she was approached by the Admiral and offered a formal commission to the Maelstrom and a squad of her own. Assigned to handle special operations be it internal problem, assisting the rogues, or other unsavory work she now juggles her time between La Noscea and Shirogane.
Qina Relanah
Qina is the doctor hired to see to those at The Wanderer's Reprieve which explains how she and Zoe met. Though how things went from there was a surprise to all involved. The pair found themselves in a bit of a whirlwind romance that culminated with each of them adding ink to represent what they had found.
Drekul Baine
Hildegard Valentine
Ayleth Barlow (Baine)

Ayleth is the wife of Zoe's old flame, and someone who Zoe found an immediate spark and connection with. The two have grown rather close... a fact that has forced both Zoe and Drek to re-examine how they see each other.
Kiba Saberfang
Malestrom Spec Ops - Zoe has recently been granted a formal commission for Special operations with the Malestrom. So problems in the realm of La Noscea are within her pervue.
Pirate Hunter - Zoe spent years hunting rogue pirates. As such she developed a reputation for dealing with such elements and can be approached regarding slave trafficking and the like.
Tavern Security - Zoe was hired on by Drek to work security at and around the Wanderer's Reprieve as he needed someone to trust. So she can often be found there.
Guild Family - Zoe was raised by the Rogue's Guild in Limsa after the death of her parents. So anyone with connections to the Guild can easily reach out to her.
About Me
I am generally available most times for RP or other collabs. I am fairly flexible and laid back though i do try to adhere to lore as much as possible. I do however draw a hard line when it comes to character bleed and meta gaming, please keep IC and OOC separate.
General guidelines
1. Keep IC and OOC seperate
2. Consent is king, nothing either party is uncomfortable with should ever be on the table.
3. I try to adhere to lore but am okay with lore bending in some cases, lore breaks not so much.
4. Communication should be clear so as to avoid confusion both in any planning and among parties in general. If it isn't, ask for clarification.
5. I do not generally do ERP though Mature themes are usually acceptable
6. Last but not least, RP is meant to be enjoyable so have fun. If something hits a snag we can always talk to try and sort things out.